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vpPanda3DPostProcessFilter.h
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/*
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* ViSP, open source Visual Servoing Platform software.
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* Copyright (C) 2005 - 2025 by Inria. All rights reserved.
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*
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* This software is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* See the file LICENSE.txt at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using ViSP with software that can not be combined with the GNU
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* GPL, please contact Inria about acquiring a ViSP Professional
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* Edition License.
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*
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* See https://visp.inria.fr for more information.
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*
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* This software was developed at:
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* Inria Rennes - Bretagne Atlantique
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* Campus Universitaire de Beaulieu
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* 35042 Rennes Cedex
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* France
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*
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* If you have questions regarding the use of this file, please contact
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* Inria at visp@inria.fr
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*
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* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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*/
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#ifndef VP_PANDA3D_POST_PROCESS_FILTER_H
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#define VP_PANDA3D_POST_PROCESS_FILTER_H
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#include <visp3/core/vpConfig.h>
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#if defined(VISP_HAVE_PANDA3D)
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#include <visp3/ar/vpPanda3DBaseRenderer.h>
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#include "cardMaker.h"
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#include "orthographicLens.h"
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#include "frameBufferProperties.h"
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BEGIN_VISP_NAMESPACE
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class
VISP_EXPORT
vpPanda3DPostProcessFilter
:
public
vpPanda3DBaseRenderer
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{
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public
:
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vpPanda3DPostProcessFilter
(
const
std::string &name, std::shared_ptr<vpPanda3DBaseRenderer> inputRenderer,
bool
isOutput, std::string fragmentShader)
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:
vpPanda3DBaseRenderer
(name),
m_inputRenderer
(inputRenderer),
m_isOutput
(isOutput),
m_fragmentShader
(fragmentShader)
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{
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m_renderOrder
=
m_inputRenderer
->getRenderOrder() + 1;
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}
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virtual
~vpPanda3DPostProcessFilter
() =
default
;
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bool
isRendering3DScene
() const VP_OVERRIDE
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{
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return
false
;
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}
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PointerTo<GraphicsOutput>
getMainOutputBuffer
() VP_OVERRIDE {
return
m_buffer
; }
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void
afterFrameRendered
() VP_OVERRIDE
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{
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if
(
m_isOutput
) {
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vpPanda3DBaseRenderer::afterFrameRendered
();
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}
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}
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protected
:
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virtual
void
setupScene
() VP_OVERRIDE;
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void
setupCamera() VP_OVERRIDE;
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void
setupRenderTarget() VP_OVERRIDE;
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void
setRenderParameters(const
vpPanda3DRenderParameters
¶ms) VP_OVERRIDE;
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void
getRenderBasic(
vpImage
<
unsigned
char
> &I) const;
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void
getRenderBasic(
vpImage
<
vpRGBf
> &I) const;
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virtual FrameBufferProperties
getBufferProperties
() const = 0;
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virtual PointerTo<Texture>
setupTexture
(const FrameBufferProperties &fbp) const;
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std::shared_ptr<
vpPanda3DBaseRenderer
>
m_inputRenderer
;
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bool
m_isOutput
;
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std::
string
m_fragmentShader
;
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PointerTo<Shader>
m_shader
;
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PointerTo<Texture>
m_texture
;
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PointerTo<GraphicsOutput>
m_buffer
;
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static const std::
string
FILTER_VERTEX_SHADER
;
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};
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END_VISP_NAMESPACE
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#endif
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#endif
vpImage
Definition of the vpImage class member functions.
Definition
vpImage.h:131
vpPanda3DBaseRenderer::vpPanda3DBaseRenderer
vpPanda3DBaseRenderer(const std::string &rendererName)
Definition
vpPanda3DBaseRenderer.h:72
vpPanda3DBaseRenderer::setupScene
virtual void setupScene()
Initialize the scene for this specific renderer.
Definition
vpPanda3DBaseRenderer.cpp:130
vpPanda3DBaseRenderer::afterFrameRendered
virtual void afterFrameRendered()
Definition
vpPanda3DBaseRenderer.cpp:156
vpPanda3DBaseRenderer::m_renderOrder
int m_renderOrder
name of the renderer
Definition
vpPanda3DBaseRenderer.h:290
vpPanda3DPostProcessFilter::m_fragmentShader
std::string m_fragmentShader
Whether this filter is an output to be used and should be copied to ram.
Definition
vpPanda3DPostProcessFilter.h:106
vpPanda3DPostProcessFilter::m_isOutput
bool m_isOutput
Definition
vpPanda3DPostProcessFilter.h:105
vpPanda3DPostProcessFilter::getBufferProperties
virtual FrameBufferProperties getBufferProperties() const =0
vpPanda3DPostProcessFilter::FILTER_VERTEX_SHADER
static const std::string FILTER_VERTEX_SHADER
Definition
vpPanda3DPostProcessFilter.h:111
vpPanda3DPostProcessFilter::isRendering3DScene
bool isRendering3DScene() const VP_OVERRIDE
Returns true if this renderer process 3D data and its scene root can be interacted with.
Definition
vpPanda3DPostProcessFilter.h:75
vpPanda3DPostProcessFilter::m_inputRenderer
std::shared_ptr< vpPanda3DBaseRenderer > m_inputRenderer
Definition
vpPanda3DPostProcessFilter.h:104
vpPanda3DPostProcessFilter::m_buffer
PointerTo< GraphicsOutput > m_buffer
Definition
vpPanda3DPostProcessFilter.h:109
vpPanda3DPostProcessFilter::setupTexture
virtual PointerTo< Texture > setupTexture(const FrameBufferProperties &fbp) const
Definition
vpPanda3DPostProcessFilter.cpp:88
vpPanda3DPostProcessFilter::~vpPanda3DPostProcessFilter
virtual ~vpPanda3DPostProcessFilter()=default
vpPanda3DPostProcessFilter::m_shader
PointerTo< Shader > m_shader
Definition
vpPanda3DPostProcessFilter.h:107
vpPanda3DPostProcessFilter::m_texture
PointerTo< Texture > m_texture
Definition
vpPanda3DPostProcessFilter.h:108
vpPanda3DPostProcessFilter::getMainOutputBuffer
PointerTo< GraphicsOutput > getMainOutputBuffer() VP_OVERRIDE
Definition
vpPanda3DPostProcessFilter.h:80
vpPanda3DPostProcessFilter::vpPanda3DPostProcessFilter
vpPanda3DPostProcessFilter(const std::string &name, std::shared_ptr< vpPanda3DBaseRenderer > inputRenderer, bool isOutput, std::string fragmentShader)
Definition
vpPanda3DPostProcessFilter.h:67
vpPanda3DPostProcessFilter::afterFrameRendered
void afterFrameRendered() VP_OVERRIDE
Definition
vpPanda3DPostProcessFilter.h:82
vpPanda3DRenderParameters
Rendering parameters for a panda3D simulation.
Definition
vpPanda3DRenderParameters.h:58
vpRGBf
Definition
vpRGBf.h:68
BEGIN_VISP_NAMESPACE
Definition
vpMbtDistanceCircle.cpp:55
modules
ar
include
visp3
ar
vpPanda3DPostProcessFilter.h
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