Visual Servoing Platform
version 3.7.0
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servoSimuPoint2DhalfCamVelocity1.cpp
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/*
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* ViSP, open source Visual Servoing Platform software.
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* Copyright (C) 2005 - 2025 by Inria. All rights reserved.
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*
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* This software is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* See the file LICENSE.txt at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using ViSP with software that can not be combined with the GNU
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* GPL, please contact Inria about acquiring a ViSP Professional
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* Edition License.
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*
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* See https://visp.inria.fr for more information.
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*
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* This software was developed at:
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* Inria Rennes - Bretagne Atlantique
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* Campus Universitaire de Beaulieu
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* 35042 Rennes Cedex
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* France
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*
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* If you have questions regarding the use of this file, please contact
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* Inria at visp@inria.fr
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*
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* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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*
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* Description:
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* Simulation of a 2 1/2 D visual servoing.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <visp3/core/vpConfig.h>
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#include <visp3/core/vpHomogeneousMatrix.h>
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#include <visp3/core/vpMath.h>
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#include <visp3/core/vpPoint.h>
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#include <visp3/io/vpParseArgv.h>
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#include <visp3/robot/vpSimulatorCamera.h>
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#include <visp3/visual_features/vpFeatureBuilder.h>
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#include <visp3/visual_features/vpFeaturePoint.h>
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#include <visp3/visual_features/vpFeatureThetaU.h>
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#include <visp3/visual_features/vpGenericFeature.h>
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#include <visp3/vs/vpServo.h>
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// List of allowed command line options
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#define GETOPTARGS "h"
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#ifdef ENABLE_VISP_NAMESPACE
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using namespace
VISP_NAMESPACE_NAME
;
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#endif
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void
usage(
const
char
*name,
const
char
*badparam);
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bool
getOptions(
int
argc,
const
char
**argv);
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void
usage(
const
char
*name,
const
char
*badparam)
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{
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fprintf(stdout,
"\n\
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Simulation of a 2 1/2 D visual servoing (x,y,Z,theta U):\n\
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- eye-in-hand control law,\n\
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- velocity computed in the camera frame,\n\
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- without display.\n\
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\n\
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SYNOPSIS\n\
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%s [-h]\n"
,
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name);
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fprintf(stdout,
"\n\
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OPTIONS: Default\n\
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\n\
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-h\n\
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Print the help.\n"
);
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if
(badparam) {
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fprintf(stderr,
"ERROR: \n"
);
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fprintf(stderr,
"\nBad parameter [%s]\n"
, badparam);
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}
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}
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bool
getOptions(
int
argc,
const
char
**argv)
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{
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const
char
*optarg_;
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int
c;
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while
((c =
vpParseArgv::parse
(argc, argv, GETOPTARGS, &optarg_)) > 1) {
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switch
(c) {
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case
'h'
:
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usage(argv[0],
nullptr
);
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return
false
;
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default
:
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usage(argv[0], optarg_);
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return
false
;
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}
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}
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if
((c == 1) || (c == -1)) {
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// standalone param or error
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usage(argv[0],
nullptr
);
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std::cerr <<
"ERROR: "
<< std::endl;
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std::cerr <<
" Bad argument "
<< optarg_ << std::endl << std::endl;
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return
false
;
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}
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return
true
;
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}
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int
main(
int
argc,
const
char
**argv)
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{
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#if (defined(VISP_HAVE_LAPACK) || defined(VISP_HAVE_EIGEN3) || defined(VISP_HAVE_OPENCV))
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try
{
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// Read the command line options
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if
(getOptions(argc, argv) ==
false
) {
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return
EXIT_FAILURE;
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}
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vpServo
task
;
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vpSimulatorCamera
robot;
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std::cout << std::endl;
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std::cout <<
"-------------------------------------------------------"
<< std::endl;
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std::cout <<
" Test program for vpServo "
<< std::endl;
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std::cout <<
" task : 2 1/2 D visual servoing "
<< std::endl;
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std::cout <<
"-------------------------------------------------------"
<< std::endl;
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std::cout << std::endl;
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// sets the initial camera location
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vpPoseVector
c_r_o(0.1, 0.2, 2,
vpMath::rad
(20),
vpMath::rad
(10),
vpMath::rad
(50));
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vpHomogeneousMatrix
cMo
(c_r_o);
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// Compute the position of the object in the world frame
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vpHomogeneousMatrix
wMc, wMo;
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robot.getPosition(wMc);
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wMo = wMc *
cMo
;
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// sets the desired camera location
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vpPoseVector
cd_r_o(0, 0, 1,
vpMath::rad
(0),
vpMath::rad
(0),
vpMath::rad
(0));
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vpHomogeneousMatrix
cdMo(cd_r_o);
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// sets the point coordinates in the world frame
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vpPoint
point(0, 0, 0);
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// computes the point coordinates in the camera frame and its 2D
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// coordinates
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point.track(cMo);
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vpPoint
pointd(0, 0, 0);
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pointd.track(cdMo);
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//------------------------------------------------------------------
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// 1st feature (x,y)
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// want to it at (0,0)
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vpFeaturePoint
p
;
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vpFeatureBuilder::create
(p, point);
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vpFeaturePoint
pd;
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vpFeatureBuilder::create
(pd, pointd);
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//------------------------------------------------------------------
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// 2nd feature (Z)
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// not necessary to project twice (reuse p)
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vpFeaturePoint3D
Z;
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vpFeatureBuilder::create
(Z, point);
// retrieve x,y and Z of the vpPoint structure
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// want to see it one meter away (here again use pd)
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vpFeaturePoint3D
Zd
;
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vpFeatureBuilder::create
(Zd, pointd);
// retrieve x,y and Z of the vpPoint structure
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//------------------------------------------------------------------
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// 3rd feature ThetaU
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// compute the rotation that the camera has to achieve
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vpHomogeneousMatrix
cdMc;
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cdMc = cdMo *
cMo
.inverse();
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vpFeatureThetaU
tu
(
vpFeatureThetaU::cdRc
);
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tu
.buildFrom(cdMc);
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// sets the desired rotation (always zero !)
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// since s is the rotation that the camera has to achieve
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//------------------------------------------------------------------
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// define the task
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// - we want an eye-in-hand control law
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// - robot is controlled in the camera frame
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task
.setServo(
vpServo::EYEINHAND_CAMERA
);
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task
.addFeature(p, pd);
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task
.addFeature(Z, Zd,
vpFeaturePoint3D::selectZ
());
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task
.addFeature(tu);
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// set the gain
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task
.setLambda(1);
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// Display task information
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task
.print();
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unsigned
int
iter
= 0;
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// loop
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while
(iter++ < 200) {
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std::cout <<
"---------------------------------------------"
<<
iter
<< std::endl;
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vpColVector
v
;
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// get the robot position
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robot.getPosition(wMc);
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// Compute the position of the object frame in the camera frame
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cMo
= wMc.
inverse
() * wMo;
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// update the feature
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point.track(cMo);
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vpFeatureBuilder::create
(p, point);
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vpFeatureBuilder::create
(Z, point);
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cdMc = cdMo *
cMo
.inverse();
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tu
.buildFrom(cdMc);
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// compute the control law
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v
=
task
.computeControlLaw();
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// send the camera velocity to the controller ") ;
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robot.setVelocity(
vpRobot::CAMERA_FRAME
, v);
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std::cout <<
"|| s - s* || = "
<< (
task
.getError()).sumSquare() << std::endl;
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}
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// Display task information
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task
.print();
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std::cout <<
"Final camera location:\n "
<<
cMo
<< std::endl;
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return
EXIT_SUCCESS;
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}
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catch
(
const
vpException
&e) {
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std::cout <<
"Catch a ViSP exception: "
<<
e
<< std::endl;
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return
EXIT_SUCCESS;
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}
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#else
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(void)argc;
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(void)argv;
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std::cout <<
"Cannot run this example: install Lapack, Eigen3 or OpenCV"
<< std::endl;
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return
EXIT_SUCCESS;
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#endif
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}
vpColVector
Implementation of column vector and the associated operations.
Definition
vpColVector.h:191
vpException
error that can be emitted by ViSP classes.
Definition
vpException.h:60
vpFeatureBuilder::create
static void create(vpFeaturePoint &s, const vpCameraParameters &cam, const vpDot &d)
Definition
vpFeatureBuilderPoint.cpp:90
vpFeaturePoint3D
Class that defines the 3D point visual feature.
Definition
vpFeaturePoint3D.h:212
vpFeaturePoint3D::selectZ
static unsigned int selectZ()
Definition
vpFeaturePoint3D.cpp:638
vpFeaturePoint
Class that defines a 2D point visual feature which is composed by two parameters that are the cartes...
Definition
vpFeaturePoint.h:190
vpFeatureThetaU
Class that defines a 3D visual feature from a axis/angle parametrization that represent the rotati...
Definition
vpFeatureThetaU.h:227
vpFeatureThetaU::cdRc
@ cdRc
Definition
vpFeatureThetaU.h:240
vpHomogeneousMatrix
Implementation of an homogeneous matrix and operations on such kind of matrices.
Definition
vpHomogeneousMatrix.h:221
vpHomogeneousMatrix::inverse
vpHomogeneousMatrix inverse() const
Definition
vpHomogeneousMatrix.cpp:1016
vpMath::rad
static double rad(double deg)
Definition
vpMath.h:129
vpParseArgv::parse
static bool parse(int *argcPtr, const char **argv, vpArgvInfo *argTable, int flags)
Definition
vpParseArgv.cpp:70
vpPoint
Class that defines a 3D point in the object frame and allows forward projection of a 3D point in the ...
Definition
vpPoint.h:79
vpPoseVector
Implementation of a pose vector and operations on poses.
Definition
vpPoseVector.h:203
vpRobot::CAMERA_FRAME
@ CAMERA_FRAME
Definition
vpRobot.h:81
vpServo
Definition
vpServo.h:159
vpServo::EYEINHAND_CAMERA
@ EYEINHAND_CAMERA
Definition
vpServo.h:176
vpSimulatorCamera
Class that defines the simplest robot: a free flying camera.
Definition
vpSimulatorCamera.h:113
VISP_NAMESPACE_NAME
Definition
vpEigenConversion.h:44
ibvs-four-points.p
p
Definition
ibvs-four-points.py:280
ibvs-four-points.iter
int iter
Definition
ibvs-four-points.py:236
ibvs-four-points.v
v
Definition
ibvs-four-points.py:271
ibvs-four-points.task
task
Definition
ibvs-four-points.py:210
ibvs-four-points.e
e
Definition
ibvs-four-points.py:272
pbvs-four-points.tu
tu
Definition
pbvs-four-points.py:221
realsense-mbt.cMo
cMo
Definition
realsense-mbt.py:212
yolo-centering-task-afma6.Zd
Zd
Definition
yolo-centering-task-afma6.py:255
example
robot-simulator
camera
servoSimuPoint2DhalfCamVelocity1.cpp
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