AvogadroLibs 1.103.0
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ArrowGeometry Class Reference

The ArrowGeometry class is used to store sets of line strips. More...

#include <arrowgeometry.h>

Inheritance diagram for ArrowGeometry:
Drawable

Classes

struct  Arrow

Public Member Functions

 ArrowGeometry (const ArrowGeometry &other)
ArrowGeometry & operator= (ArrowGeometry)
void accept (Visitor &) override
void render (const Camera &camera) override
 Render the arrows.
void clear () override
void addSingleArrow (const Vector3f &pos1, const Vector3f &pos2, const Vector3ub &color)
void addSingleArrow (const Vector3f &pos1, const Vector3f &pos2)
const Core::Array< Arrow > & arrows () const
void setColor (const Vector3ub &c)
void setRadiusScale (float scale)
float radiusScale () const
Public Member Functions inherited from Drawable
 Drawable (const Drawable &other)
Drawable & operator= (Drawable)
const GeometryNode * parent () const
 Get a pointer to the drawable object's parent.
GeometryNode * parent ()
void setVisible (bool visibility)
 Set the visibility of the drawable object.
bool isVisible () const
 Get the current visibility of the drawable.
Identifier & identifier ()
const Identifier & identifier () const
virtual std::multimap< float, Identifier > hits (const Vector3f &rayOrigin, const Vector3f &rayEnd, const Vector3f &rayDirection) const
virtual Core::Array< Identifier > areaHits (const Frustrum &f) const
void setRenderPass (RenderPass pass)
RenderPass renderPass () const

Static Public Attributes

static const size_t InvalidIndex

Additional Inherited Members

Protected Member Functions inherited from Drawable
void setParent (GeometryNode *parent)
 Set the parent node for the node.
Protected Attributes inherited from Drawable
GeometryNode * m_parent
bool m_visible
RenderPass m_renderPass
Identifier m_identifier

Detailed Description

<avogadro/rendering/arrowgeometry.h>

Member Function Documentation

◆ accept()

void accept ( Visitor & )
overridevirtual

Accept a visit from our friendly visitor.

Reimplemented from Drawable.

◆ render()

void render ( const Camera & camera)
overridevirtual
Parameters
cameraThe current camera to be used for rendering.

Reimplemented from Drawable.

◆ clear()

void clear ( )
overridevirtual

Clear the contents of the node.

Reimplemented from Drawable.

◆ addSingleArrow() [1/2]

void addSingleArrow ( const Vector3f & pos1,
const Vector3f & pos2,
const Vector3ub & color )

Add a single arrow object with a specific color.

Parameters
pos1The start coordinate of the arrow.
pos2The end coordinate of the arrow.
colorThe color of this arrow.

◆ addSingleArrow() [2/2]

void addSingleArrow ( const Vector3f & pos1,
const Vector3f & pos2 )

Add a single arrow object using the default color.

Parameters
pos1The start coordinate of the arrow.
pos2The end coordinate of the arrow.

◆ arrows()

const Core::Array< Arrow > & arrows ( ) const

The arrow array.

◆ setColor()

void setColor ( const Vector3ub & c)

Set the default color for arrows added without explicit color.

◆ setRadiusScale()

void setRadiusScale ( float scale)

Set a scale factor for arrow radii (default 1.0).

◆ radiusScale()

float radiusScale ( ) const

Get the current radius scale factor.


The documentation for this class was generated from the following file: