<skelfact name="kwartz_skeleton">
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          <v x="0.0" y="0.0" z="0.0" />
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            <rotx>0.0</rotx>
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            <rotz>0.0</rotz>
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        <bone name="Bip01">
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              <rotx>0.0165991</rotx>
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              <rotz>0.0</rotz>
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          <bone name="Bip01 Pelvis">
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                <roty>-0.140793</roty>
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            <ragdoll>
              <geom name="Bip01 Pelvis">
                <box><skinbox/></box>
                <friction>10</friction>
                <elasticity>0.1</elasticity>
                <softness>0.2</softness>
                <slip>0.3</slip>
              </geom>
              <body name="Bip01 Pelvis">
                <mass>1</mass>
                <gravmode>1</gravmode>
              </body>
              <joint name="Bip01 -> Bip01 Pelvis">
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                  <max x="0" y="0.7" z="0"/>
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                <transconstraints>
                  <min x="0" y="0" z="0"/>
                  <max x="0" y="0" z="0"/>
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            <bone name="Bip01 Spine">
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                <v x="0.0802436" y="-0.011373" z="-6.44284e-005" />
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              <ragdoll>
                <geom name="Bip01 Spine">
                  <box><skinbox/></box>
                  <friction>10</friction>
                  <elasticity>0.1</elasticity>
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                  <slip>0.3</slip>
                </geom>
                <body name="Bip01 Spine">
                  <mass>1</mass>
                  <gravmode>1</gravmode>
                </body>
                <joint name="Bip01 Pelvis -> Bip01 Spine">
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                    <max x="0" y="0.7" z="0"/>
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                  <transconstraints>
                    <min x="0" y="0" z="0"/>
                    <max x="0" y="0" z="0"/>
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              <bone name="Bip01 Spine1">
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                <ragdoll>
                  <geom name="Bip01 Spine1">
                    <box><skinbox/></box>
                    <friction>10</friction>
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                    <softness>0.2</softness>
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                  </geom>
                  <body name="Bip01 Spine1">
                    <mass>1</mass>
                    <gravmode>1</gravmode>
                  </body>
                  <joint name="Bip01 Spine -> Bip01 Spine1">
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                      <max x="0" y="0.7" z="0"/>
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                    <transconstraints>
                      <min x="0" y="0" z="0"/>
                      <max x="0" y="0" z="0"/>
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                </ragdoll>
                <bone name="Bip01 Spine2">
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                    <v x="0.0812991" y="1.32093e-005" z="-5.88073e-005" />
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                      <roty>-0.405441</roty>
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                  <skinbox>
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                  <ragdoll>
                    <geom name="Bip01 Spine2">
                      <box><skinbox/></box>
                      <friction>10</friction>
                      <elasticity>0.1</elasticity>
                      <softness>0.2</softness>
                      <slip>0.3</slip>
                    </geom>
                    <body name="Bip01 Spine2">
                      <mass>1</mass>
                      <gravmode>1</gravmode>
                    </body>
                    <joint name="Bip01 Spine1 -> Bip01 Spine2">
                      <rotconstraints>
                        <min x="0" y="-0.3" z="0"/>
                        <max x="0" y="0.7" z="0"/>
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                      <transconstraints>
                        <min x="0" y="0" z="0"/>
                        <max x="0" y="0" z="0"/>
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                    </joint>
                  </ragdoll>
                  <bone name="Bip01 Neck">
                    <move>
                      <v x="0.0813532" y="0.0" z="-0.000106925" />
                      <matrix>
                        <rotx>6.77529e-007</rotx>
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                        <rotz>-2.02666e-006</rotz>
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                    <skinbox>
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                    <ragdoll>
                      <geom name="Bip01 Neck">
                        <box><skinbox/></box>
                        <friction>10</friction>
                        <elasticity>0.1</elasticity>
                        <softness>0.2</softness>
                        <slip>0.3</slip>
                      </geom>
                      <body name="Bip01 Neck">
                        <mass>1</mass>
                        <gravmode>1</gravmode>
                      </body>
                      <joint name="Bip01 Spine2 -> Bip01 Neck">
                        <rotconstraints>
                          <min x="0" y="-0.3" z="0"/>
                          <max x="0" y="0.7" z="0"/>
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                        <transconstraints>
                          <min x="0" y="0" z="0"/>
                          <max x="0" y="0" z="0"/>
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                      </joint>
                    </ragdoll>
                    <bone name="Bip01 Head">
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                        <v x="0.16605" y="0.0" z="0.0" />
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                          <rotx>0.234467</rotx>
                          <roty>0.516289</roty>
                          <rotz>0.0672203</rotz>
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                      <skinbox>
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                      <ragdoll>
                        <geom name="Bip01 Head">
                          <box><skinbox/></box>
                          <friction>10</friction>
                          <elasticity>0.1</elasticity>
                          <softness>0.2</softness>
                          <slip>0.3</slip>
                        </geom>
                        <body name="Bip01 Head">
                          <mass>1</mass>
                          <gravmode>1</gravmode>
                        </body>
                        <joint name="Bip01 Neck -> Bip01 Head">
                          <rotconstraints>
                            <min x="0" y="-0.3" z="0"/>
                            <max x="0" y="0.7" z="0"/>
                          </rotconstraints>
                          <transconstraints>
                            <min x="0" y="0" z="0"/>
                            <max x="0" y="0" z="0"/>
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                        </joint>
                      </ragdoll>
                    </bone>
                    <bone name="Bip01 L Clavicle">
                      <move>
                        <v x="0.0" y="0.0164114" z="0.000132199" />
                        <matrix>
                          <rotx>2.52277</rotx>
                          <roty>0.392876</roty>
                          <rotz>-1.66354</rotz>
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                      <skinbox>
                        <min x="0" y="-0.138382" z="-0.109378"/>
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                      <ragdoll>
                        <geom name="Bip01 L Clavicle">
                          <box><skinbox/></box>
                          <friction>10</friction>
                          <elasticity>0.1</elasticity>
                          <softness>0.2</softness>
                          <slip>0.3</slip>
                        </geom>
                        <body name="Bip01 L Clavicle">
                          <mass>1</mass>
                          <gravmode>1</gravmode>
                        </body>
                        <joint name="Bip01 Neck -> Bip01 L Clavicle">
                          <rotconstraints>
                            <min x="0" y="-0.3" z="0"/>
                            <max x="0" y="0.7" z="0"/>
                          </rotconstraints>
                          <transconstraints>
                            <min x="0" y="0" z="0"/>
                            <max x="0" y="0" z="0"/>
                          </transconstraints>
                        </joint>
                      </ragdoll>
                      <bone name="Bip01 L UpperArm">
                        <move>
                          <v x="0.204783" y="0.0" z="0.0" />
                          <matrix>
                            <rotx>0.542966</rotx>
                            <roty>-0.0869969</roty>
                            <rotz>1.24573</rotz>
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                        <skinbox>
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                          <max x="0.293103" y="0.0436815" z="0.0704997"/>
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                        <ragdoll>
                          <geom name="Bip01 L UpperArm">
                            <box><skinbox/></box>
                            <friction>10</friction>
                            <elasticity>0.1</elasticity>
                            <softness>0.2</softness>
                            <slip>0.3</slip>
                          </geom>
                          <body name="Bip01 L UpperArm">
                            <mass>1</mass>
                            <gravmode>1</gravmode>
                          </body>
                          <joint name="Bip01 L Clavicle -> Bip01 L UpperArm">
                            <rotconstraints>
                              <min x="0" y="-0.3" z="0"/>
                              <max x="0" y="0.7" z="0"/>
                            </rotconstraints>
                            <transconstraints>
                              <min x="0" y="0" z="0"/>
                              <max x="0" y="0" z="0"/>
                            </transconstraints>
                          </joint>
                        </ragdoll>
                        <bone name="Bip01 L Forearm">
                          <move>
                            <v x="0.252948" y="0.0" z="0.0" />
                            <matrix>
                              <rotx>0.0</rotx>
                              <roty>0.74319</roty>
                              <rotz>0.0</rotz>
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                          <skinbox>
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                            <max x="0.212231" y="0.0773139" z="0.0841806"/>
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                          <ragdoll>
                            <geom name="Bip01 L Forearm">
                              <box><skinbox/></box>
                              <friction>10</friction>
                              <elasticity>0.1</elasticity>
                              <softness>0.2</softness>
                              <slip>0.3</slip>
                            </geom>
                            <body name="Bip01 L Forearm">
                              <mass>1</mass>
                              <gravmode>1</gravmode>
                            </body>
                            <joint name="Bip01 L UpperArm -> Bip01 L Forearm">
                              <rotconstraints>
                                <min x="0" y="-0.3" z="0"/>
                                <max x="0" y="0.7" z="0"/>
                              </rotconstraints>
                              <transconstraints>
                                <min x="0" y="0" z="0"/>
                                <max x="0" y="0" z="0"/>
                              </transconstraints>
                            </joint>
                          </ragdoll>
                          <bone name="Bip01 L Hand">
                            <move>
                              <v x="0.274856" y="0.0" z="0.0" />
                              <matrix>
                                <rotx>-1.50035</rotx>
                                <roty>0.0</roty>
                                <rotz>0.142147</rotz>
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                            <skinbox>
                              <min x="-0.102148" y="-0.147836" z="-0.0716067"/>
                              <max x="0.254687" y="0.138435" z="0.0840257"/>
                            </skinbox>
                            <ragdoll>
                              <geom name="Bip01 L Hand">
                                <box><skinbox/></box>
                                <friction>10</friction>
                                <elasticity>0.1</elasticity>
                                <softness>0.2</softness>
                                <slip>0.3</slip>
                              </geom>
                              <body name="Bip01 L Hand">
                                <mass>1</mass>
                                <gravmode>1</gravmode>
                              </body>
                              <joint name="Bip01 L Forearm -> Bip01 L Hand">
                                <rotconstraints>
                                  <min x="0" y="-0.3" z="0"/>
                                  <max x="0" y="0.7" z="0"/>
                                </rotconstraints>
                                <transconstraints>
                                  <min x="0" y="0" z="0"/>
                                  <max x="0" y="0" z="0"/>
                                </transconstraints>
                              </joint>
                            </ragdoll>
                            <bone name="Bip01 L Finger0">
                              <move>
                                <v x="0.0924946" y="-0.111895" z="0.023144" />
                                <matrix>
                                  <rotx>1.37362</rotx>
                                  <roty>-0.602846</roty>
                                  <rotz>0.262371</rotz>
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                              <skinbox>
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                                <max x="0.0923309" y="0.0344474" z="0.0441147"/>
                              </skinbox>
                              <ragdoll>
                                <geom name="Bip01 L Finger0">
                                  <box><skinbox/></box>
                                  <friction>10</friction>
                                  <elasticity>0.1</elasticity>
                                  <softness>0.2</softness>
                                  <slip>0.3</slip>
                                </geom>
                                <body name="Bip01 L Finger0">
                                  <mass>1</mass>
                                  <gravmode>1</gravmode>
                                </body>
                                <joint name="Bip01 L Hand -> Bip01 L Finger0">
                                  <rotconstraints>
                                    <min x="0" y="-0.3" z="0"/>
                                    <max x="0" y="0.7" z="0"/>
                                  </rotconstraints>
                                  <transconstraints>
                                    <min x="0" y="0" z="0"/>
                                    <max x="0" y="0" z="0"/>
                                  </transconstraints>
                                </joint>
                              </ragdoll>
                              <bone name="Bip01 L Finger01">
                                <move>
                                  <v x="0.0932688" y="0.0" z="0.0" />
                                  <matrix>
                                    <rotx>0.0</rotx>
                                    <roty>-0.0447802</roty>
                                    <rotz>0.0</rotz>
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                                <skinbox>
                                  <min x="-0.0170655" y="-0.0321642" z="-0.0299696"/>
                                  <max x="0.0978237" y="0.0770798" z="0.0518798"/>
                                </skinbox>
                                <ragdoll>
                                  <geom name="Bip01 L Finger01">
                                    <box><skinbox/></box>
                                    <friction>10</friction>
                                    <elasticity>0.1</elasticity>
                                    <softness>0.2</softness>
                                    <slip>0.3</slip>
                                  </geom>
                                  <body name="Bip01 L Finger01">
                                    <mass>1</mass>
                                    <gravmode>1</gravmode>
                                  </body>
                                  <joint name="Bip01 L Finger0 -> Bip01 L Finger01">
                                    <rotconstraints>
                                      <min x="0" y="-0.3" z="0"/>
                                      <max x="0" y="0.7" z="0"/>
                                    </rotconstraints>
                                    <transconstraints>
                                      <min x="0" y="0" z="0"/>
                                      <max x="0" y="0" z="0"/>
                                    </transconstraints>
                                  </joint>
                                </ragdoll>
                              </bone>
                            </bone>
                            <bone name="Bip01 L Finger1">
                              <move>
                                <v x="0.219226" y="-0.0476123" z="-0.0193671" />
                                <matrix>
                                  <rotx>-0.000832659</rotx>
                                  <roty>-0.322727</roty>
                                  <rotz>0.129122</rotz>
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                              <skinbox>
                                <min x="-0.0143109" y="-0.0391834" z="-0.0331234"/>
                                <max x="0.0835976" y="0.0344613" z="0.0277876"/>
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                              <ragdoll>
                                <geom name="Bip01 L Finger1">
                                  <box><skinbox/></box>
                                  <friction>10</friction>
                                  <elasticity>0.1</elasticity>
                                  <softness>0.2</softness>
                                  <slip>0.3</slip>
                                </geom>
                                <body name="Bip01 L Finger1">
                                  <mass>1</mass>
                                  <gravmode>1</gravmode>
                                </body>
                                <joint name="Bip01 L Hand -> Bip01 L Finger1">
                                  <rotconstraints>
                                    <min x="0" y="-0.3" z="0"/>
                                    <max x="0" y="0.7" z="0"/>
                                  </rotconstraints>
                                  <transconstraints>
                                    <min x="0" y="0" z="0"/>
                                    <max x="0" y="0" z="0"/>
                                  </transconstraints>
                                </joint>
                              </ragdoll>
                              <bone name="Bip01 L Finger11">
                                <move>
                                  <v x="0.0836551" y="0.0" z="0.0" />
                                  <matrix>
                                    <rotx>0.0</rotx>
                                    <roty>-0.369137</roty>
                                    <rotz>0.0</rotz>
                                  </matrix>
                                </move>
                                <skinbox>
                                  <min x="-0.0520555" y="-0.0526688" z="-0.0320998"/>
                                  <max x="0.0851587" y="0.0752889" z="0.0569485"/>
                                </skinbox>
                                <ragdoll>
                                  <geom name="Bip01 L Finger11">
                                    <box><skinbox/></box>
                                    <friction>10</friction>
                                    <elasticity>0.1</elasticity>
                                    <softness>0.2</softness>
                                    <slip>0.3</slip>
                                  </geom>
                                  <body name="Bip01 L Finger11">
                                    <mass>1</mass>
                                    <gravmode>1</gravmode>
                                  </body>
                                  <joint name="Bip01 L Finger1 -> Bip01 L Finger11">
                                    <rotconstraints>
                                      <min x="0" y="-0.3" z="0"/>
                                      <max x="0" y="0.7" z="0"/>
                                    </rotconstraints>
                                    <transconstraints>
                                      <min x="0" y="0" z="0"/>
                                      <max x="0" y="0" z="0"/>
                                    </transconstraints>
                                  </joint>
                                </ragdoll>
                              </bone>
                            </bone>
                            <bone name="Bip01 L Finger2">
                              <move>
                                <v x="0.222696" y="0.047524" z="-0.0160697" />
                                <matrix>
                                  <rotx>-0.000795414</rotx>
                                  <roty>-0.339502</roty>
                                  <rotz>-0.342229</rotz>
                                </matrix>
                              </move>
                              <skinbox>
                                <min x="-0.0390414" y="-0.0168629" z="-0.0354495"/>
                                <max x="0.0415489" y="0.035399" z="0.0162024"/>
                              </skinbox>
                              <ragdoll>
                                <geom name="Bip01 L Finger2">
                                  <box><skinbox/></box>
                                  <friction>10</friction>
                                  <elasticity>0.1</elasticity>
                                  <softness>0.2</softness>
                                  <slip>0.3</slip>
                                </geom>
                                <body name="Bip01 L Finger2">
                                  <mass>1</mass>
                                  <gravmode>1</gravmode>
                                </body>
                                <joint name="Bip01 L Hand -> Bip01 L Finger2">
                                  <rotconstraints>
                                    <min x="0" y="-0.3" z="0"/>
                                    <max x="0" y="0.7" z="0"/>
                                  </rotconstraints>
                                  <transconstraints>
                                    <min x="0" y="0" z="0"/>
                                    <max x="0" y="0" z="0"/>
                                  </transconstraints>
                                </joint>
                              </ragdoll>
                              <bone name="Bip01 L Finger21">
                                <move>
                                  <v x="0.0869018" y="0.0" z="0.0" />
                                  <matrix>
                                    <rotx>0.0</rotx>
                                    <roty>-1.08974</roty>
                                    <rotz>0.0</rotz>
                                  </matrix>
                                </move>
                                <skinbox>
                                  <min x="-0.0119357" y="-0.0663998" z="-0.0340915"/>
                                  <max x="0.0832158" y="0.0381265" z="0.0331853"/>
                                </skinbox>
                                <ragdoll>
                                  <geom name="Bip01 L Finger21">
                                    <box><skinbox/></box>
                                    <friction>10</friction>
                                    <elasticity>0.1</elasticity>
                                    <softness>0.2</softness>
                                    <slip>0.3</slip>
                                  </geom>
                                  <body name="Bip01 L Finger21">
                                    <mass>1</mass>
                                    <gravmode>1</gravmode>
                                  </body>
                                  <joint name="Bip01 L Finger2 -> Bip01 L Finger21">
                                    <rotconstraints>
                                      <min x="0" y="-0.3" z="0"/>
                                      <max x="0" y="0.7" z="0"/>
                                    </rotconstraints>
                                    <transconstraints>
                                      <min x="0" y="0" z="0"/>
                                      <max x="0" y="0" z="0"/>
                                    </transconstraints>
                                  </joint>
                                </ragdoll>
                              </bone>
                            </bone>
                            <bone name="Bip01 L Finger3">
                              <move>
                                <v x="0.181583" y="0.111432" z="0.00727359" />
                                <matrix>
                                  <rotx>-0.000830278</rotx>
                                  <roty>-0.65653</roty>
                                  <rotz>-0.598279</rotz>
                                </matrix>
                              </move>
                              <skinbox>
                                <min x="-0.0114122" y="-0.0168642" z="-0.0228543"/>
                                <max x="0.102484" y="0.0287836" z="0.0276231"/>
                              </skinbox>
                              <ragdoll>
                                <geom name="Bip01 L Finger3">
                                  <box><skinbox/></box>
                                  <friction>10</friction>
                                  <elasticity>0.1</elasticity>
                                  <softness>0.2</softness>
                                  <slip>0.3</slip>
                                </geom>
                                <body name="Bip01 L Finger3">
                                  <mass>1</mass>
                                  <gravmode>1</gravmode>
                                </body>
                                <joint name="Bip01 L Hand -> Bip01 L Finger3">
                                  <rotconstraints>
                                    <min x="0" y="-0.3" z="0"/>
                                    <max x="0" y="0.7" z="0"/>
                                  </rotconstraints>
                                  <transconstraints>
                                    <min x="0" y="0" z="0"/>
                                    <max x="0" y="0" z="0"/>
                                  </transconstraints>
                                </joint>
                              </ragdoll>
                              <bone name="Bip01 L Finger31">
                                <move>
                                  <v x="0.0761626" y="0.0" z="0.0" />
                                  <matrix>
                                    <rotx>0.0</rotx>
                                    <roty>-0.74573</roty>
                                    <rotz>0.0</rotz>
                                  </matrix>
                                </move>
                                <skinbox>
                                  <min x="0" y="-0.0628195" z="-0.0366374"/>
                                  <max x="0.0525722" y="0.0293416" z="0.0297897"/>
                                </skinbox>
                                <ragdoll>
                                  <geom name="Bip01 L Finger31">
                                    <box><skinbox/></box>
                                    <friction>10</friction>
                                    <elasticity>0.1</elasticity>
                                    <softness>0.2</softness>
                                    <slip>0.3</slip>
                                  </geom>
                                  <body name="Bip01 L Finger31">
                                    <mass>1</mass>
                                    <gravmode>1</gravmode>
                                  </body>
                                  <joint name="Bip01 L Finger3 -> Bip01 L Finger31">
                                    <rotconstraints>
                                      <min x="0" y="-0.3" z="0"/>
                                      <max x="0" y="0.7" z="0"/>
                                    </rotconstraints>
                                    <transconstraints>
                                      <min x="0" y="0" z="0"/>
                                      <max x="0" y="0" z="0"/>
                                    </transconstraints>
                                  </joint>
                                </ragdoll>
                              </bone>
                            </bone>
                          </bone>
                        </bone>
                        <bone name="Bip01 L ForeTwist">
                          <move>
                            <v x="0.252948" y="0.0" z="0.0" />
                            <matrix>
                              <rotx>0.0232452</rotx>
                              <roty>0.74319</roty>
                              <rotz>0.0</rotz>
                            </matrix>
                          </move>
                          <skinbox>
                            <min x="0" y="-0.0819239" z="-0.101334"/>
                            <max x="0.126496" y="0.0696947" z="0.0663062"/>
                          </skinbox>
                          <ragdoll>
                            <geom name="Bip01 L ForeTwist">
                              <box><skinbox/></box>
                              <friction>10</friction>
                              <elasticity>0.1</elasticity>
                              <softness>0.2</softness>
                              <slip>0.3</slip>
                            </geom>
                            <body name="Bip01 L ForeTwist">
                              <mass>1</mass>
                              <gravmode>1</gravmode>
                            </body>
                            <joint name="Bip01 L UpperArm -> Bip01 L ForeTwist">
                              <rotconstraints>
                                <min x="0" y="-0.3" z="0"/>
                                <max x="0" y="0.7" z="0"/>
                              </rotconstraints>
                              <transconstraints>
                                <min x="0" y="0" z="0"/>
                                <max x="0" y="0" z="0"/>
                              </transconstraints>
                            </joint>
                          </ragdoll>
                          <bone name="Bip01 L ForeTwist1">
                            <move>
                              <v x="0.137428" y="0.0" z="0.0" />
                              <matrix>
                                <rotx>0.0232452</rotx>
                                <roty>0.0</roty>
                                <rotz>0.0</rotz>
                              </matrix>
                            </move>
                          </bone>
                        </bone>
                      </bone>
                    </bone>
                    <bone name="Bip01 R Clavicle">
                      <move>
                        <v x="0.0" y="-0.0164114" z="0.000132267" />
                        <matrix>
                          <rotx>-2.52277</rotx>
                          <roty>0.392871</roty>
                          <rotz>1.66354</rotz>
                        </matrix>
                      </move>
                      <skinbox>
                        <min x="0" y="-0.0628475" z="-0.109378"/>
                        <max x="0.252175" y="0.166578" z="0.095466"/>
                      </skinbox>
                      <ragdoll>
                        <geom name="Bip01 R Clavicle">
                          <box><skinbox/></box>
                          <friction>10</friction>
                          <elasticity>0.1</elasticity>
                          <softness>0.2</softness>
                          <slip>0.3</slip>
                        </geom>
                        <body name="Bip01 R Clavicle">
                          <mass>1</mass>
                          <gravmode>1</gravmode>
                        </body>
                        <joint name="Bip01 Neck -> Bip01 R Clavicle">
                          <rotconstraints>
                            <min x="0" y="-0.3" z="0"/>
                            <max x="0" y="0.7" z="0"/>
                          </rotconstraints>
                          <transconstraints>
                            <min x="0" y="0" z="0"/>
                            <max x="0" y="0" z="0"/>
                          </transconstraints>
                        </joint>
                      </ragdoll>
                      <bone name="Bip01 R UpperArm">
                        <move>
                          <v x="0.204783" y="0.0" z="0.0" />
                          <matrix>
                            <rotx>-0.767423</rotx>
                            <roty>-0.0990185</roty>
                            <rotz>-1.39733</rotz>
                          </matrix>
                        </move>
                        <skinbox>
                          <min x="-0.0314761" y="-0.0436814" z="-0.0658307"/>
                          <max x="0.293395" y="0.059828" z="0.0702025"/>
                        </skinbox>
                        <ragdoll>
                          <geom name="Bip01 R UpperArm">
                            <box><skinbox/></box>
                            <friction>10</friction>
                            <elasticity>0.1</elasticity>
                            <softness>0.2</softness>
                            <slip>0.3</slip>
                          </geom>
                          <body name="Bip01 R UpperArm">
                            <mass>1</mass>
                            <gravmode>1</gravmode>
                          </body>
                          <joint name="Bip01 R Clavicle -> Bip01 R UpperArm">
                            <rotconstraints>
                              <min x="0" y="-0.3" z="0"/>
                              <max x="0" y="0.7" z="0"/>
                            </rotconstraints>
                            <transconstraints>
                              <min x="0" y="0" z="0"/>
                              <max x="0" y="0" z="0"/>
                            </transconstraints>
                          </joint>
                        </ragdoll>
                        <bone name="Bip01 R Forearm">
                          <move>
                            <v x="0.252948" y="0.0" z="0.0" />
                            <matrix>
                              <rotx>0.0</rotx>
                              <roty>0.783387</roty>
                              <rotz>0.0</rotz>
                            </matrix>
                          </move>
                          <skinbox>
                            <min x="-0.0250593" y="-0.077314" z="-0.103594"/>
                            <max x="0.20995" y="0.0827641" z="0.0841767"/>
                          </skinbox>
                          <ragdoll>
                            <geom name="Bip01 R Forearm">
                              <box><skinbox/></box>
                              <friction>10</friction>
                              <elasticity>0.1</elasticity>
                              <softness>0.2</softness>
                              <slip>0.3</slip>
                            </geom>
                            <body name="Bip01 R Forearm">
                              <mass>1</mass>
                              <gravmode>1</gravmode>
                            </body>
                            <joint name="Bip01 R UpperArm -> Bip01 R Forearm">
                              <rotconstraints>
                                <min x="0" y="-0.3" z="0"/>
                                <max x="0" y="0.7" z="0"/>
                              </rotconstraints>
                              <transconstraints>
                                <min x="0" y="0" z="0"/>
                                <max x="0" y="0" z="0"/>
                              </transconstraints>
                            </joint>
                          </ragdoll>
                          <bone name="Bip01 R Hand">
                            <move>
                              <v x="0.274856" y="0.0" z="0.0" />
                              <matrix>
                                <rotx>1.14541</rotx>
                                <roty>0.0</roty>
                                <rotz>-0.142147</rotz>
                              </matrix>
                            </move>
                            <skinbox>
                              <min x="-0.102148" y="-0.138871" z="-0.076662"/>
                              <max x="0.32959" y="0.146811" z="0.083455"/>
                            </skinbox>
                            <ragdoll>
                              <geom name="Bip01 R Hand">
                                <box><skinbox/></box>
                                <friction>10</friction>
                                <elasticity>0.1</elasticity>
                                <softness>0.2</softness>
                                <slip>0.3</slip>
                              </geom>
                              <body name="Bip01 R Hand">
                                <mass>1</mass>
                                <gravmode>1</gravmode>
                              </body>
                              <joint name="Bip01 R Forearm -> Bip01 R Hand">
                                <rotconstraints>
                                  <min x="0" y="-0.3" z="0"/>
                                  <max x="0" y="0.7" z="0"/>
                                </rotconstraints>
                                <transconstraints>
                                  <min x="0" y="0" z="0"/>
                                  <max x="0" y="0" z="0"/>
                                </transconstraints>
                              </joint>
                            </ragdoll>
                            <bone name="Bip01 R Finger0">
                              <move>
                                <v x="0.0924946" y="0.111895" z="0.023144" />
                                <matrix>
                                  <rotx>-1.10853</rotx>
                                  <roty>-0.445294</roty>
                                  <rotz>-0.78159</rotz>
                                </matrix>
                              </move>
                              <skinbox>
                                <min x="-0.00235557" y="-0.0344473" z="-0.0338024"/>
                                <max x="0.0953714" y="0.0597209" z="0.059201"/>
                              </skinbox>
                              <ragdoll>
                                <geom name="Bip01 R Finger0">
                                  <box><skinbox/></box>
                                  <friction>10</friction>
                                  <elasticity>0.1</elasticity>
                                  <softness>0.2</softness>
                                  <slip>0.3</slip>
                                </geom>
                                <body name="Bip01 R Finger0">
                                  <mass>1</mass>
                                  <gravmode>1</gravmode>
                                </body>
                                <joint name="Bip01 R Hand -> Bip01 R Finger0">
                                  <rotconstraints>
                                    <min x="0" y="-0.3" z="0"/>
                                    <max x="0" y="0.7" z="0"/>
                                  </rotconstraints>
                                  <transconstraints>
                                    <min x="0" y="0" z="0"/>
                                    <max x="0" y="0" z="0"/>
                                  </transconstraints>
                                </joint>
                              </ragdoll>
                              <bone name="Bip01 R Finger01">
                                <move>
                                  <v x="0.0932689" y="0.0" z="0.0" />
                                  <matrix>
                                    <rotx>0.0</rotx>
                                    <roty>-0.425422</roty>
                                    <rotz>0.0</rotz>
                                  </matrix>
                                </move>
                                <skinbox>
                                  <min x="-0.0156061" y="-0.06616" z="-0.0299697"/>
                                  <max x="0.0978237" y="0.0321641" z="0.0524992"/>
                                </skinbox>
                                <ragdoll>
                                  <geom name="Bip01 R Finger01">
                                    <box><skinbox/></box>
                                    <friction>10</friction>
                                    <elasticity>0.1</elasticity>
                                    <softness>0.2</softness>
                                    <slip>0.3</slip>
                                  </geom>
                                  <body name="Bip01 R Finger01">
                                    <mass>1</mass>
                                    <gravmode>1</gravmode>
                                  </body>
                                  <joint name="Bip01 R Finger0 -> Bip01 R Finger01">
                                    <rotconstraints>
                                      <min x="0" y="-0.3" z="0"/>
                                      <max x="0" y="0.7" z="0"/>
                                    </rotconstraints>
                                    <transconstraints>
                                      <min x="0" y="0" z="0"/>
                                      <max x="0" y="0" z="0"/>
                                    </transconstraints>
                                  </joint>
                                </ragdoll>
                              </bone>
                            </bone>
                            <bone name="Bip01 R Finger1">
                              <move>
                                <v x="0.219226" y="0.0476123" z="-0.0193671" />
                                <matrix>
                                  <rotx>0.000824786</rotx>
                                  <roty>-0.292501</roty>
                                  <rotz>-0.129096</rotz>
                                </matrix>
                              </move>
                              <skinbox>
                                <min x="-0.0312629" y="-0.0344613" z="-0.0329015"/>
                                <max x="0.0908177" y="0.074064" z="0.0446719"/>
                              </skinbox>
                              <ragdoll>
                                <geom name="Bip01 R Finger1">
                                  <box><skinbox/></box>
                                  <friction>10</friction>
                                  <elasticity>0.1</elasticity>
                                  <softness>0.2</softness>
                                  <slip>0.3</slip>
                                </geom>
                                <body name="Bip01 R Finger1">
                                  <mass>1</mass>
                                  <gravmode>1</gravmode>
                                </body>
                                <joint name="Bip01 R Hand -> Bip01 R Finger1">
                                  <rotconstraints>
                                    <min x="0" y="-0.3" z="0"/>
                                    <max x="0" y="0.7" z="0"/>
                                  </rotconstraints>
                                  <transconstraints>
                                    <min x="0" y="0" z="0"/>
                                    <max x="0" y="0" z="0"/>
                                  </transconstraints>
                                </joint>
                              </ragdoll>
                              <bone name="Bip01 R Finger11">
                                <move>
                                  <v x="0.0836551" y="0.0" z="0.0" />
                                  <matrix>
                                    <rotx>0.0</rotx>
                                    <roty>-0.90577</roty>
                                    <rotz>0.0</rotz>
                                  </matrix>
                                </move>
                                <skinbox>
                                  <min x="-0.0158878" y="-0.0344613" z="-0.0320998"/>
                                  <max x="0.0851586" y="0.0388665" z="0.0361487"/>
                                </skinbox>
                                <ragdoll>
                                  <geom name="Bip01 R Finger11">
                                    <box><skinbox/></box>
                                    <friction>10</friction>
                                    <elasticity>0.1</elasticity>
                                    <softness>0.2</softness>
                                    <slip>0.3</slip>
                                  </geom>
                                  <body name="Bip01 R Finger11">
                                    <mass>1</mass>
                                    <gravmode>1</gravmode>
                                  </body>
                                  <joint name="Bip01 R Finger1 -> Bip01 R Finger11">
                                    <rotconstraints>
                                      <min x="0" y="-0.3" z="0"/>
                                      <max x="0" y="0.7" z="0"/>
                                    </rotconstraints>
                                    <transconstraints>
                                      <min x="0" y="0" z="0"/>
                                      <max x="0" y="0" z="0"/>
                                    </transconstraints>
                                  </joint>
                                </ragdoll>
                              </bone>
                            </bone>
                            <bone name="Bip01 R Finger2">
                              <move>
                                <v x="0.222696" y="-0.047524" z="-0.0160697" />
                                <matrix>
                                  <rotx>0.000870132</rotx>
                                  <roty>-0.531478</roty>
                                  <rotz>0.342053</rotz>
                                </matrix>
                              </move>
                              <skinbox>
                                <min x="-0.041371" y="-0.0379801" z="-0.0332051"/>
                                <max x="0.0376121" y="0.016863" z="0.0131686"/>
                              </skinbox>
                              <ragdoll>
                                <geom name="Bip01 R Finger2">
                                  <box><skinbox/></box>
                                  <friction>10</friction>
                                  <elasticity>0.1</elasticity>
                                  <softness>0.2</softness>
                                  <slip>0.3</slip>
                                </geom>
                                <body name="Bip01 R Finger2">
                                  <mass>1</mass>
                                  <gravmode>1</gravmode>
                                </body>
                                <joint name="Bip01 R Hand -> Bip01 R Finger2">
                                  <rotconstraints>
                                    <min x="0" y="-0.3" z="0"/>
                                    <max x="0" y="0.7" z="0"/>
                                  </rotconstraints>
                                  <transconstraints>
                                    <min x="0" y="0" z="0"/>
                                    <max x="0" y="0" z="0"/>
                                  </transconstraints>
                                </joint>
                              </ragdoll>
                              <bone name="Bip01 R Finger21">
                                <move>
                                  <v x="0.0869017" y="0.0" z="0.0" />
                                  <matrix>
                                    <rotx>0.0</rotx>
                                    <roty>-0.951992</roty>
                                    <rotz>0.0</rotz>
                                  </matrix>
                                </move>
                                <skinbox>
                                  <min x="-0.0110967" y="-0.0398473" z="-0.0340917"/>
                                  <max x="0.0832157" y="0.0657686" z="0.0331856"/>
                                </skinbox>
                                <ragdoll>
                                  <geom name="Bip01 R Finger21">
                                    <box><skinbox/></box>
                                    <friction>10</friction>
                                    <elasticity>0.1</elasticity>
                                    <softness>0.2</softness>
                                    <slip>0.3</slip>
                                  </geom>
                                  <body name="Bip01 R Finger21">
                                    <mass>1</mass>
                                    <gravmode>1</gravmode>
                                  </body>
                                  <joint name="Bip01 R Finger2 -> Bip01 R Finger21">
                                    <rotconstraints>
                                      <min x="0" y="-0.3" z="0"/>
                                      <max x="0" y="0.7" z="0"/>
                                    </rotconstraints>
                                    <transconstraints>
                                      <min x="0" y="0" z="0"/>
                                      <max x="0" y="0" z="0"/>
                                    </transconstraints>
                                  </joint>
                                </ragdoll>
                              </bone>
                            </bone>
                            <bone name="Bip01 R Finger3">
                              <move>
                                <v x="0.181583" y="-0.111432" z="0.00727359" />
                                <matrix>
                                  <rotx>0.000991312</rotx>
                                  <roty>-0.845176</roty>
                                  <rotz>0.598045</rotz>
                                </matrix>
                              </move>
                              <skinbox>
                                <min x="-0.012556" y="-0.0287835" z="-0.0235871"/>
                                <max x="0.101675" y="0.0168642" z="0.0245075"/>
                              </skinbox>
                              <ragdoll>
                                <geom name="Bip01 R Finger3">
                                  <box><skinbox/></box>
                                  <friction>10</friction>
                                  <elasticity>0.1</elasticity>
                                  <softness>0.2</softness>
                                  <slip>0.3</slip>
                                </geom>
                                <body name="Bip01 R Finger3">
                                  <mass>1</mass>
                                  <gravmode>1</gravmode>
                                </body>
                                <joint name="Bip01 R Hand -> Bip01 R Finger3">
                                  <rotconstraints>
                                    <min x="0" y="-0.3" z="0"/>
                                    <max x="0" y="0.7" z="0"/>
                                  </rotconstraints>
                                  <transconstraints>
                                    <min x="0" y="0" z="0"/>
                                    <max x="0" y="0" z="0"/>
                                  </transconstraints>
                                </joint>
                              </ragdoll>
                              <bone name="Bip01 R Finger31">
                                <move>
                                  <v x="0.0761625" y="0.0" z="0.0" />
                                  <matrix>
                                    <rotx>0.0</rotx>
                                    <roty>-0.934375</roty>
                                    <rotz>0.0</rotz>
                                  </matrix>
                                </move>
                                <skinbox>
                                  <min x="0" y="-0.0293415" z="-0.0165207"/>
                                  <max x="0.0525717" y="0.0339642" z="0.0297879"/>
                                </skinbox>
                                <ragdoll>
                                  <geom name="Bip01 R Finger31">
                                    <box><skinbox/></box>
                                    <friction>10</friction>
                                    <elasticity>0.1</elasticity>
                                    <softness>0.2</softness>
                                    <slip>0.3</slip>
                                  </geom>
                                  <body name="Bip01 R Finger31">
                                    <mass>1</mass>
                                    <gravmode>1</gravmode>
                                  </body>
                                  <joint name="Bip01 R Finger3 -> Bip01 R Finger31">
                                    <rotconstraints>
                                      <min x="0" y="-0.3" z="0"/>
                                      <max x="0" y="0.7" z="0"/>
                                    </rotconstraints>
                                    <transconstraints>
                                      <min x="0" y="0" z="0"/>
                                      <max x="0" y="0" z="0"/>
                                    </transconstraints>
                                  </joint>
                                </ragdoll>
                              </bone>
                            </bone>
                          </bone>
                        </bone>
                        <bone name="Bip01 R ForeTwist">
                          <move>
                            <v x="0.252948" y="0.0" z="0.0" />
                            <matrix>
                              <rotx>-0.14053</rotx>
                              <roty>0.783387</roty>
                              <rotz>0.0</rotz>
                            </matrix>
                          </move>
                          <skinbox>
                            <min x="0" y="-0.0714894" z="-0.10315"/>
                            <max x="0.126496" y="0.0808714" z="0.0436776"/>
                          </skinbox>
                          <ragdoll>
                            <geom name="Bip01 R ForeTwist">
                              <box><skinbox/></box>
                              <friction>10</friction>
                              <elasticity>0.1</elasticity>
                              <softness>0.2</softness>
                              <slip>0.3</slip>
                            </geom>
                            <body name="Bip01 R ForeTwist">
                              <mass>1</mass>
                              <gravmode>1</gravmode>
                            </body>
                            <joint name="Bip01 R UpperArm -> Bip01 R ForeTwist">
                              <rotconstraints>
                                <min x="0" y="-0.3" z="0"/>
                                <max x="0" y="0.7" z="0"/>
                              </rotconstraints>
                              <transconstraints>
                                <min x="0" y="0" z="0"/>
                                <max x="0" y="0" z="0"/>
                              </transconstraints>
                            </joint>
                          </ragdoll>
                          <bone name="Bip01 R ForeTwist1">
                            <move>
                              <v x="0.137428" y="0.0" z="0.0" />
                              <matrix>
                                <rotx>-0.140531</rotx>
                                <roty>0.0</roty>
                                <rotz>0.0</rotz>
                              </matrix>
                            </move>
                          </bone>
                        </bone>
                      </bone>
                    </bone>
                  </bone>
                </bone>
              </bone>
              <bone name="Bip01 L Thigh">
                <move>
                  <v x="-0.0942052" y="0.0647132" z="-0.00874889" />
                  <matrix>
                    <rotx>-0.0571071</rotx>
                    <roty>0.159699</roty>
                    <rotz>3.00902</rotz>
                  </matrix>
                </move>
                <skinbox>
                  <min x="0" y="-0.059241" z="-0.110983"/>
                  <max x="0.431569" y="0.0743478" z="0.0963496"/>
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                <ragdoll>
                  <geom name="Bip01 L Thigh">
                    <box><skinbox/></box>
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                  <body name="Bip01 L Thigh">
                    <mass>1</mass>
                    <gravmode>1</gravmode>
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                  <joint name="Bip01 Spine -> Bip01 L Thigh">
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                      <min x="0" y="-0.3" z="0"/>
                      <max x="0" y="0.7" z="0"/>
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                    <transconstraints>
                      <min x="0" y="0" z="0"/>
                      <max x="0" y="0" z="0"/>
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                <bone name="Bip01 L Calf">
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                  <skinbox>
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                  <ragdoll>
                    <geom name="Bip01 L Calf">
                      <box><skinbox/></box>
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                    </geom>
                    <body name="Bip01 L Calf">
                      <mass>1</mass>
                      <gravmode>1</gravmode>
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                    <joint name="Bip01 L Thigh -> Bip01 L Calf">
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                        <max x="0" y="0.7" z="0"/>
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                      <transconstraints>
                        <min x="0" y="0" z="0"/>
                        <max x="0" y="0" z="0"/>
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                  </ragdoll>
                  <bone name="Bip01 L Foot">
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                      <v x="0.3524" y="0.0" z="0.0" />
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                    <skinbox>
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                    <ragdoll>
                      <geom name="Bip01 L Foot">
                        <box><skinbox/></box>
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                      </geom>
                      <body name="Bip01 L Foot">
                        <mass>1</mass>
                        <gravmode>1</gravmode>
                      </body>
                      <joint name="Bip01 L Calf -> Bip01 L Foot">
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                          <min x="0" y="-0.3" z="0"/>
                          <max x="0" y="0.7" z="0"/>
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                        <transconstraints>
                          <min x="0" y="0" z="0"/>
                          <max x="0" y="0" z="0"/>
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                          <roty>-0.994622</roty>
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                      <skinbox>
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                      <ragdoll>
                        <geom name="Bip01 L Toe0">
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                        <body name="Bip01 L Toe0">
                          <mass>1</mass>
                          <gravmode>1</gravmode>
                        </body>
                        <joint name="Bip01 L Foot -> Bip01 L Toe0">
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                            <min x="0" y="-0.3" z="0"/>
                            <max x="0" y="0.7" z="0"/>
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                          <transconstraints>
                            <min x="0" y="0" z="0"/>
                            <max x="0" y="0" z="0"/>
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                            <box><skinbox/></box>
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                            <elasticity>0.1</elasticity>
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                          <body name="Bip01 L Toe01">
                            <mass>1</mass>
                            <gravmode>1</gravmode>
                          </body>
                          <joint name="Bip01 L Toe0 -> Bip01 L Toe01">
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                              <min x="0" y="-0.3" z="0"/>
                              <max x="0" y="0.7" z="0"/>
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                            <transconstraints>
                              <min x="0" y="0" z="0"/>
                              <max x="0" y="0" z="0"/>
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                    <bone name="Bip01 L Toe1">
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                      <ragdoll>
                        <geom name="Bip01 L Toe1">
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                        <body name="Bip01 L Toe1">
                          <mass>1</mass>
                          <gravmode>1</gravmode>
                        </body>
                        <joint name="Bip01 L Foot -> Bip01 L Toe1">
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                            <max x="0" y="0.7" z="0"/>
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                          <transconstraints>
                            <min x="0" y="0" z="0"/>
                            <max x="0" y="0" z="0"/>
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                            <roty>0.0</roty>
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                            <box><skinbox/></box>
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                          <body name="Bip01 L Toe11">
                            <mass>1</mass>
                            <gravmode>1</gravmode>
                          </body>
                          <joint name="Bip01 L Toe1 -> Bip01 L Toe11">
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                              <min x="0" y="-0.3" z="0"/>
                              <max x="0" y="0.7" z="0"/>
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                            <transconstraints>
                              <min x="0" y="0" z="0"/>
                              <max x="0" y="0" z="0"/>
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                    <bone name="Bip01 L Toe2">
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                          <roty>-1.18714</roty>
                          <rotz>-1.34107</rotz>
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                      <ragdoll>
                        <geom name="Bip01 L Toe2">
                          <box><skinbox/></box>
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                          <softness>0.2</softness>
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                        <body name="Bip01 L Toe2">
                          <mass>1</mass>
                          <gravmode>1</gravmode>
                        </body>
                        <joint name="Bip01 L Foot -> Bip01 L Toe2">
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                            <max x="0" y="0.7" z="0"/>
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                          <transconstraints>
                            <min x="0" y="0" z="0"/>
                            <max x="0" y="0" z="0"/>
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                          <v x="0.0803606" y="0.0" z="0.0" />
                          <matrix>
                            <rotx>0.0</rotx>
                            <roty>0.0</roty>
                            <rotz>0.0</rotz>
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                        <ragdoll>
                          <geom name="Bip01 L Toe21">
                            <box><skinbox/></box>
                            <friction>10</friction>
                            <elasticity>0.1</elasticity>
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                          </geom>
                          <body name="Bip01 L Toe21">
                            <mass>1</mass>
                            <gravmode>1</gravmode>
                          </body>
                          <joint name="Bip01 L Toe2 -> Bip01 L Toe21">
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                              <min x="0" y="-0.3" z="0"/>
                              <max x="0" y="0.7" z="0"/>
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                            <transconstraints>
                              <min x="0" y="0" z="0"/>
                              <max x="0" y="0" z="0"/>
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                  <v x="-0.0668921" y="-0.0735619" z="-0.00683693" />
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                    <rotx>0.211583</rotx>
                    <roty>-0.146492</roty>
                    <rotz>2.85132</rotz>
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                <skinbox>
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                <ragdoll>
                  <geom name="Bip01 R Thigh">
                    <box><skinbox/></box>
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                  <body name="Bip01 R Thigh">
                    <mass>1</mass>
                    <gravmode>1</gravmode>
                  </body>
                  <joint name="Bip01 Spine -> Bip01 R Thigh">
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                      <min x="0" y="-0.3" z="0"/>
                      <max x="0" y="0.7" z="0"/>
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                    <transconstraints>
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                      <max x="0" y="0" z="0"/>
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                <bone name="Bip01 R Calf">
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                    <v x="0.314337" y="0.0" z="0.0" />
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                  <ragdoll>
                    <geom name="Bip01 R Calf">
                      <box><skinbox/></box>
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                    </geom>
                    <body name="Bip01 R Calf">
                      <mass>1</mass>
                      <gravmode>1</gravmode>
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                    <joint name="Bip01 R Thigh -> Bip01 R Calf">
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                      <transconstraints>
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                        <max x="0" y="0" z="0"/>
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                    <ragdoll>
                      <geom name="Bip01 R Foot">
                        <box><skinbox/></box>
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                      <body name="Bip01 R Foot">
                        <mass>1</mass>
                        <gravmode>1</gravmode>
                      </body>
                      <joint name="Bip01 R Calf -> Bip01 R Foot">
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                          <max x="0" y="0.7" z="0"/>
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                        <transconstraints>
                          <min x="0" y="0" z="0"/>
                          <max x="0" y="0" z="0"/>
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                      </joint>
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                          <roty>-0.994487</roty>
                          <rotz>-1.54645</rotz>
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                      <skinbox>
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                      <ragdoll>
                        <geom name="Bip01 R Toe0">
                          <box><skinbox/></box>
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                        <body name="Bip01 R Toe0">
                          <mass>1</mass>
                          <gravmode>1</gravmode>
                        </body>
                        <joint name="Bip01 R Foot -> Bip01 R Toe0">
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                            <min x="0" y="-0.3" z="0"/>
                            <max x="0" y="0.7" z="0"/>
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                          <transconstraints>
                            <min x="0" y="0" z="0"/>
                            <max x="0" y="0" z="0"/>
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                      <bone name="Bip01 R Toe01">
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                          <v x="0.0571865" y="0.0" z="0.0" />
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                            <roty>0.0</roty>
                            <rotz>0.0</rotz>
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                          <geom name="Bip01 R Toe01">
                            <box><skinbox/></box>
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                          <body name="Bip01 R Toe01">
                            <mass>1</mass>
                            <gravmode>1</gravmode>
                          </body>
                          <joint name="Bip01 R Toe0 -> Bip01 R Toe01">
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                              <min x="0" y="-0.3" z="0"/>
                              <max x="0" y="0.7" z="0"/>
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                            <transconstraints>
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                              <max x="0" y="0" z="0"/>
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                          </joint>
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                    <bone name="Bip01 R Toe1">
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                          <roty>-1.4244</roty>
                          <rotz>-0.756842</rotz>
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                      <skinbox>
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                      <ragdoll>
                        <geom name="Bip01 R Toe1">
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                        <body name="Bip01 R Toe1">
                          <mass>1</mass>
                          <gravmode>1</gravmode>
                        </body>
                        <joint name="Bip01 R Foot -> Bip01 R Toe1">
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                            <max x="0" y="0.7" z="0"/>
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                          <transconstraints>
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                            <max x="0" y="0" z="0"/>
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                      <bone name="Bip01 R Toe11">
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                            <roty>0.0</roty>
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                          <geom name="Bip01 R Toe11">
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                          <body name="Bip01 R Toe11">
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                            <gravmode>1</gravmode>
                          </body>
                          <joint name="Bip01 R Toe1 -> Bip01 R Toe11">
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                              <max x="0" y="0.7" z="0"/>
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                            <transconstraints>
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                              <max x="0" y="0" z="0"/>
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                    <bone name="Bip01 R Toe2">
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                      <ragdoll>
                        <geom name="Bip01 R Toe2">
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                        <body name="Bip01 R Toe2">
                          <mass>1</mass>
                          <gravmode>1</gravmode>
                        </body>
                        <joint name="Bip01 R Foot -> Bip01 R Toe2">
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                            <max x="0" y="0.7" z="0"/>
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                          <transconstraints>
                            <min x="0" y="0" z="0"/>
                            <max x="0" y="0" z="0"/>
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                      <bone name="Bip01 R Toe21">
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                          <v x="0.0803606" y="0.0" z="0.0" />
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                            <roty>0.0</roty>
                            <rotz>0.0</rotz>
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                        <ragdoll>
                          <geom name="Bip01 R Toe21">
                            <box><skinbox/></box>
                            <friction>10</friction>
                            <elasticity>0.1</elasticity>
                            <softness>0.2</softness>
                            <slip>0.3</slip>
                          </geom>
                          <body name="Bip01 R Toe21">
                            <mass>1</mass>
                            <gravmode>1</gravmode>
                          </body>
                          <joint name="Bip01 R Toe2 -> Bip01 R Toe21">
                            <rotconstraints>
                              <min x="0" y="-0.3" z="0"/>
                              <max x="0" y="0.7" z="0"/>
                            </rotconstraints>
                            <transconstraints>
                              <min x="0" y="0" z="0"/>
                              <max x="0" y="0" z="0"/>
                            </transconstraints>
                          </joint>
                        </ragdoll>
                      </bone>
                    </bone>
                  </bone>
                </bone>
              </bone>
            </bone>
          </bone>
        </bone>
      </bone>

      <script name="run">
        <loop/>

        <frame duration="40">
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          <bone name="Bip01 Pelvis"><move><v x="-0.0152084" y="0.0" z="0.0" /><matrix><rotx>-1.57079</rotx><roty>-0.11004</roty><rotz>-1.5708</rotz></matrix></move></bone>
          <bone name="Bip01 Spine"><move><v x="0.0805554" y="-0.00890032" z="-6.44182e-005" /><matrix><rotx>0.00538194</rotx><roty>0.0969495</roty><rotz>0.165176</rotz></matrix></move></bone>
          <bone name="Bip01 Spine1"><move><v x="0.0812624" y="0.0" z="-6.3386e-005" /><matrix><rotx>-0.00949082</rotx><roty>0.20252</roty><rotz>-0.0469697</rotz></matrix></move></bone>
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          <bone name="Bip01 Neck"><move><v x="0.0813534" y="0.0" z="-0.000106938" /><matrix><rotx>6.65555e-007</rotx><roty>-0.629246</roty><rotz>-2.02763e-006</rotz></matrix></move></bone>
          <bone name="Bip01 Head"><move><v x="0.16605" y="0.0" z="0.0" /><matrix><rotx>0.217697</rotx><roty>0.510928</roty><rotz>0.0485324</rotz></matrix></move></bone>
          <bone name="Bip01 L Clavicle"><move><v x="0.0" y="0.0164114" z="0.000132213" /><matrix><rotx>2.52277</rotx><roty>0.392876</roty><rotz>-1.66354</rotz></matrix></move></bone>
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          <bone name="Bip01 L Finger01"><move><v x="0.0932689" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>-0.977801</roty><rotz>0.0</rotz></matrix></move></bone>
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          <bone name="Bip01 L Finger31"><move><v x="0.0761625" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>-0.74573</roty><rotz>0.0</rotz></matrix></move></bone>
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          <bone name="Bip01 R Clavicle"><move><v x="0.0" y="-0.0164114" z="0.000132297" /><matrix><rotx>-2.52277</rotx><roty>0.392871</roty><rotz>1.66354</rotz></matrix></move></bone>
          <bone name="Bip01 R UpperArm"><move><v x="0.204783" y="0.0" z="0.0" /><matrix><rotx>-0.548773</rotx><roty>-0.124698</roty><rotz>-1.50729</rotz></matrix></move></bone>
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          <bone name="Bip01 R Finger0"><move><v x="0.0924946" y="0.111895" z="0.023144" /><matrix><rotx>-1.67591</rotx><roty>-0.622803</roty><rotz>0.255317</rotz></matrix></move></bone>
          <bone name="Bip01 R Finger01"><move><v x="0.0932688" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>-1.16645</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 R Finger1"><move><v x="0.219226" y="0.0476123" z="-0.0193671" /><matrix><rotx>0.00118931</rotx><roty>-0.844624</roty><rotz>-0.129748</rotz></matrix></move></bone>
          <bone name="Bip01 R Finger11"><move><v x="0.0836552" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>-0.90577</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 R Finger2"><move><v x="0.222696" y="-0.047524" z="-0.0160697" /><matrix><rotx>0.00113007</rotx><roty>-0.844994</roty><rotz>0.341649</rotz></matrix></move></bone>
          <bone name="Bip01 R Finger21"><move><v x="0.0869018" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>-0.951992</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 R Finger3"><move><v x="0.181583" y="-0.111432" z="0.00727358" /><matrix><rotx>0.000991203</rotx><roty>-0.845176</roty><rotz>0.598045</rotz></matrix></move></bone>
          <bone name="Bip01 R Finger31"><move><v x="0.0761626" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>-0.934376</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 R ForeTwist"><move><v x="0.252948" y="0.0" z="0.0" /><matrix><rotx>-0.000262731</rotx><roty>0.675032</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 R ForeTwist1"><move><v x="0.137428" y="0.0" z="0.0" /><matrix><rotx>-0.000262747</rotx><roty>0.0</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 L Thigh"><move><v x="-0.0920831" y="0.0651013" z="-0.00854041" /><matrix><rotx>-0.0565529</rotx><roty>0.195254</roty><rotz>3.01072</rotz></matrix></move></bone>
          <bone name="Bip01 L Calf"><move><v x="0.314337" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>0.236685</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 L Foot"><move><v x="0.352399" y="0.0" z="0.0" /><matrix><rotx>-0.0681131</rotx><roty>-0.238179</roty><rotz>0.0596955</rotz></matrix></move></bone>
          <bone name="Bip01 L Toe0"><move><v x="0.10699" y="-0.122397" z="0.16285" /><matrix><rotx>-1.73092</rotx><roty>-0.986696</roty><rotz>1.75053</rotz></matrix></move></bone>
          <bone name="Bip01 L Toe01"><move><v x="0.0571865" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>0.0</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 L Toe1"><move><v x="0.097093" y="-0.0187245" z="0.187099" /><matrix><rotx>-0.762211</rotx><roty>-1.4244</roty><rotz>0.756842</rotz></matrix></move></bone>
          <bone name="Bip01 L Toe11"><move><v x="0.089135" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>0.0</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 L Toe2"><move><v x="0.111989" y="0.0610442" z="0.120553" /><matrix><rotx>1.35724</rotx><roty>-1.18714</roty><rotz>-1.34107</rotz></matrix></move></bone>
          <bone name="Bip01 L Toe21"><move><v x="0.0803606" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>0.0</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 R Thigh"><move><v x="-0.0690143" y="-0.07395" z="-0.00704541" /><matrix><rotx>-0.0122556</rotx><roty>-0.507089</roty><rotz>3.04733</rotz></matrix></move></bone>
          <bone name="Bip01 R Calf"><move><v x="0.314337" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>1.16759</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 R Foot"><move><v x="0.3524" y="0.0" z="0.0" /><matrix><rotx>0.0632789</rotx><roty>-0.0709735</roty><rotz>0.0900126</rotz></matrix></move></bone>
          <bone name="Bip01 R Toe0"><move><v x="0.10699" y="0.122397" z="0.16285" /><matrix><rotx>1.36876</rotx><roty>-0.981073</roty><rotz>-1.32916</rotz></matrix></move></bone>
          <bone name="Bip01 R Toe01"><move><v x="0.0571865" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>0.0</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 R Toe1"><move><v x="0.097093" y="0.0187245" z="0.187099" /><matrix><rotx>0.762211</rotx><roty>-1.4244</roty><rotz>-0.756841</rotz></matrix></move></bone>
          <bone name="Bip01 R Toe11"><move><v x="0.089135" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>0.0</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 R Toe2"><move><v x="0.111989" y="-0.0610442" z="0.120553" /><matrix><rotx>-1.35725</rotx><roty>-1.18714</roty><rotz>1.34107</rotz></matrix></move></bone>
          <bone name="Bip01 R Toe21"><move><v x="0.0803606" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>0.0</roty><rotz>0.0</rotz></matrix></move></bone>
        </frame>

        <frame duration="200">
          <bone name="root"><move><v x="0.0" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>-1.5708</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01"><move><v x="0.0724726" y="0.803364" z="0.0324671" /><matrix><rotx>-0.00850133</rotx><roty>-0.0897151</roty><rotz>0.00129374</rotz></matrix></move></bone>
          <bone name="Bip01 Pelvis"><move><v x="-0.0152084" y="0.0" z="0.0" /><matrix><rotx>-1.5708</rotx><roty>-0.0423384</roty><rotz>-1.5708</rotz></matrix></move></bone>
          <bone name="Bip01 Spine"><move><v x="0.0809729" y="-0.00343331" z="-6.43485e-005" /><matrix><rotx>0.0470387</rotx><roty>0.0968139</roty><rotz>0.0544364</rotz></matrix></move></bone>
          <bone name="Bip01 Spine1"><move><v x="0.0812624" y="7.30366e-006" z="-6.29777e-005" /><matrix><rotx>-0.115772</rotx><roty>0.202005</roty><rotz>-0.0129179</rotz></matrix></move></bone>
          <bone name="Bip01 Spine2"><move><v x="0.0813014" y="2.57066e-005" z="-5.35067e-005" /><matrix><rotx>-0.376088</rotx><roty>-0.475914</roty><rotz>-0.0724293</rotz></matrix></move></bone>
          <bone name="Bip01 Neck"><move><v x="0.0813538" y="-9.43175e-006" z="-0.000106111" /><matrix><rotx>0.151953</rotx><roty>-0.624034</roty><rotz>-0.136593</rotz></matrix></move></bone>
          <bone name="Bip01 Head"><move><v x="0.16605" y="0.0" z="0.0" /><matrix><rotx>0.327841</rotx><roty>0.704527</roty><rotz>0.164383</rotz></matrix></move></bone>
          <bone name="Bip01 L Clavicle"><move><v x="0.00181359" y="0.0162688" z="0.0013025" /><matrix><rotx>2.53934</rotx><roty>0.269493</roty><rotz>-1.41194</rotz></matrix></move></bone>
          <bone name="Bip01 L UpperArm"><move><v x="0.204783" y="0.0" z="0.0" /><matrix><rotx>-0.00425735</rotx><roty>0.516276</roty><rotz>1.31148</rotz></matrix></move></bone>
          <bone name="Bip01 L Forearm"><move><v x="0.252948" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>0.350466</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 L Hand"><move><v x="0.274856" y="0.0" z="0.0" /><matrix><rotx>-1.57355</rotx><roty>0.0</roty><rotz>0.142147</rotz></matrix></move></bone>
          <bone name="Bip01 L Finger0"><move><v x="0.0924947" y="-0.111895" z="0.023144" /><matrix><rotx>1.58803</rotx><roty>-0.630243</roty><rotz>-0.10563</rotz></matrix></move></bone>
          <bone name="Bip01 L Finger01"><move><v x="0.0932688" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>-1.08068</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 L Finger1"><move><v x="0.219226" y="-0.0476123" z="-0.0193671" /><matrix><rotx>-0.00105814</rotx><roty>-0.728259</roty><rotz>0.129563</rotz></matrix></move></bone>
          <bone name="Bip01 L Finger11"><move><v x="0.0836552" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>-0.790157</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 L Finger2"><move><v x="0.222696" y="0.047524" z="-0.0160697" /><matrix><rotx>-0.00100454</rotx><roty>-0.727791</roty><rotz>-0.341826</rotz></matrix></move></bone>
          <bone name="Bip01 L Finger21"><move><v x="0.0869018" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>-0.856021</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 L Finger3"><move><v x="0.181583" y="0.111432" z="0.00727359" /><matrix><rotx>-0.000868643</rotx><roty>-0.711807</roty><rotz>-0.598219</rotz></matrix></move></bone>
          <bone name="Bip01 L Finger31"><move><v x="0.0761625" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>-0.801007</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 L ForeTwist"><move><v x="0.252948" y="0.0" z="0.0" /><matrix><rotx>-0.000909774</rotx><roty>0.350466</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 L ForeTwist1"><move><v x="0.137428" y="0.0" z="0.0" /><matrix><rotx>-0.000909786</rotx><roty>0.0</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 R Clavicle"><move><v x="-0.0018134" y="-0.0162689" z="-0.00103805" /><matrix><rotx>-2.58404</rotx><roty>0.666722</roty><rotz>1.69807</rotz></matrix></move></bone>
          <bone name="Bip01 R UpperArm"><move><v x="0.204783" y="0.0" z="0.0" /><matrix><rotx>-0.913679</rotx><roty>-0.00405816</roty><rotz>-1.60491</rotz></matrix></move></bone>
          <bone name="Bip01 R Forearm"><move><v x="0.252948" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>0.567996</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 R Hand"><move><v x="0.274856" y="0.0" z="0.0" /><matrix><rotx>1.61763</rotx><roty>0.0216784</roty><rotz>-0.144693</rotz></matrix></move></bone>
          <bone name="Bip01 R Finger0"><move><v x="0.0924946" y="0.111895" z="0.023144" /><matrix><rotx>-1.72446</rotx><roty>-0.61392</roty><rotz>0.339049</rotz></matrix></move></bone>
          <bone name="Bip01 R Finger01"><move><v x="0.0932688" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>-1.22731</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 R Finger1"><move><v x="0.219226" y="0.0476123" z="-0.0193671" /><matrix><rotx>0.00126384</rotx><roty>-0.895846</roty><rotz>-0.129845</rotz></matrix></move></bone>
          <bone name="Bip01 R Finger11"><move><v x="0.0836552" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>-0.928823</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 R Finger2"><move><v x="0.222696" y="-0.047524" z="-0.0160697" /><matrix><rotx>0.00118301</rotx><roty>-0.884042</roty><rotz>0.341579</rotz></matrix></move></bone>
          <bone name="Bip01 R Finger21"><move><v x="0.0869018" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>-0.9952</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 R Finger3"><move><v x="0.181583" y="-0.111432" z="0.00727357" /><matrix><rotx>0.00101792</rotx><roty>-0.868228</roty><rotz>0.598009</rotz></matrix></move></bone>
          <bone name="Bip01 R Finger31"><move><v x="0.0761626" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>-0.957428</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 R ForeTwist"><move><v x="0.252948" y="0.0" z="0.0" /><matrix><rotx>0.0164917</rotx><roty>0.567996</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 R ForeTwist1"><move><v x="0.137428" y="0.0" z="0.0" /><matrix><rotx>0.0164917</rotx><roty>0.0</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 L Thigh"><move><v x="-0.0844834" y="0.069704" z="-0.00486787" /><matrix><rotx>-0.0790298</rotx><roty>0.383027</roty><rotz>3.13172</rotz></matrix></move></bone>
          <bone name="Bip01 L Calf"><move><v x="0.314337" y="0.0" z="0.0" /><matrix><rotx>0.0</rotx><roty>0.212579</roty><rotz>0.0</rotz></matrix></move></bone>
          <bone name="Bip01 L Foot"><move><v x="0.3524" y="0.0" z="0.0" /><matrix><rotx>-0.159114</rotx><roty>-0.211372</roty><rotz>-0.138815</rotz></matrix></move></bone>
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