 
Using the Qt signal-slot mechanism to connect a QGLViewer to your scene.
 This very simple application uses the Qt signal-slot callback mechanism to link the QGLViewer and
 your Scene. The two class hence remain totally independent. The drawNeeded()
 QGLViewer signal is connected to the Scene drawScene() slot.
#include <qobject.h>
class QGLViewer;
// The Scene class must derive from QObject in order to allow a
// signal slot mechanism.
class Scene : public QObject
{
  Q_OBJECT
public :
  Scene(const QGLViewer* const v);
public Q_SLOTS:
  void draw();
};
#include <QGLViewer/qglviewer.h>
#include "callback.h"
#include <math.h>
Scene::Scene(const QGLViewer* const v)
{
  // Connect the viewer signal to our draw slot.
  connect(v, SIGNAL(drawNeeded()), this, SLOT(draw()));
}
// Draws a spiral
void Scene::draw()
{
  const float nbSteps = 200.0;
  glBegin(GL_QUAD_STRIP);
  for (float i=0; i<nbSteps; ++i)
    {
      float ratio = i/nbSteps;
      float angle = 21.0*ratio;
      float c = cos(angle);
      float s = sin(angle);
      float r1 = 1.0 - 0.8*ratio;
      float r2 = 0.8 - 0.8*ratio;
      float alt = ratio - 0.5;
      const float nor = .5;
      const float up = sqrt(1.0-nor*nor);
      glColor3f(1.0-ratio, 0.2f , ratio);
      glNormal3f(nor*c, up, nor*s);
      glVertex3f(r1*c, alt, r1*s);
      glVertex3f(r2*c, alt+0.05, r2*s);
    }
  glEnd();
}
#include "callback.h"
#include <QGLViewer/qglviewer.h>
#include <qapplication.h>
#include <qmessagebox.h>
using namespace std;
void help()
{
  QString text("<h2>C a l l b a c k</h2>");
  text += "This example is conceptually the same as simpleViewer.<br>";
  text += "The difference is that it uses the Qt signal/slot mechanism ";
  text += "instead of deriving the QGLViewer class. ";
  text += "The QGLViewer::drawNeeded() signal is connected to the Scene::draw() method. ";
  text += "The two classes are otherwise completely independant.";
  QMessageBox::information(NULL, "Callback exemple", text);
}
int main(int argc, char** argv)
{
  QApplication application(argc,argv);
  // Instantiate the viewer.
  QGLViewer viewer;
  // Restore the previous viewer state.
  viewer.restoreStateFromFile();
  // Create a scene, giving a pointer to the associated viewer.
  Scene s(&viewer);
  viewer.setWindowTitle("callback");
  help();
  viewer.show();
  return application.exec();
}
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